My Tic glass production line is hopper pulling form chest to keep sand refilled, 2 basin with hoppers feeding a chest between them, a redstone clock between the 2 spouts, simple yet efficient, fill up the feeder chest with sand & come back to get stacks of glass as needed, & the only part that looks a bit out of place is the clock. I personally dont like the rednet logic gates way as it looks messy, in this case, I do love that mod. The mod has over 28.8 million combined downloads with versions ranging from 1.14 up to 1.19 at the time of writing. Tweaks required for this farm are in the comment section.I didnt bother reading all above so if its been stated before disregard, I use hopper under the table & or basin to instantly remove & place in an attached chest, a redstone clock is the easy option & works very well & will be the only part showing as all else is below ground lvl, you can also semi-auto fill the smeltery with a hopper with chest on top attached to the controller, this can be hidden on a side or at back, or you could replace the chests with ender chests or AE import bus & interface, in short its not really that hard to automate the smelter, its depend on the lvl of automate required & how much you wish to have visible. The Create Mod for Forge is owned by simibubi, with the Fabric edition owned by tropheusj, as well as authored by PepperBell and thatguynamedalpha. Video examples Bedrock Edition (Raid Farms in this edition are constantly updated for higher efficiency) In Java Edition, only mob drops are available from raid farming. Additionally, raid farms are an easy way to farm totems of undying, allowing players to stockpile an insane amount of them and take on more lethal challenges.Īdditionally, raids can drop saddles, iron axes (potentially enchanted), crossbows, ominous banners, and witch drops including sticks, gunpowder, redstone dust, glowstone dust, sugar, spider eyes, and glass bottles. Most raid farms provide a sufficient amount of emeralds to allow players to disregard the prices of villager trading due to the sheer amount of emeralds they possess. Raid farms are primarily build for two drops: emeralds and totems of undying. A way to force the raid captains in the raid out of the raid context, so that they give Bad Omen when killed. In Bedrock Edition, this type of farm yields mob drops but no raid loot. This is actually a type of pillager farm.
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